Scrolls Online experience. Gear Explanation 1. However, I currently have no idea what the endgame enchantments are capable of doing for me. I just want the option. Solo Sorcerer HYBRID PVE Build. Nothing is BiS this is just my own personal build and I've been loving it so far. Note that I am currently unsure as to whether or not each and every tick of a DoT benefits from bonuses to +power on next ability mechanics. I could have sworn Rite of Passage was a channeled ability and not a good pick….and the description on esohead says it’s channeled but the listed cast time is “instant” and you highly recommend it….so now I’m quite confused! If you disagree with me, you are absolutely free to use Spell Symmetry in lieu of Balance. This … The number one deciding factor here is whether or not your magicka, magicka regeneration, and reduced magicka costs are sufficient to allow you to keep you group alive. I’d recommend following a healer build but have puncturing sweeps on you destruction staff bar and just spam that while keeping DoTs down for more damage. A Templar's armor type is almost completely dependent on what stats we need and our situation. In a group of 10+, you blend into the crowd. I would probably drop Rapid Regeneration. I love dark flare. Good in 4-man things even if it’s just you in it, needs 2-3 support running it in trials to make it shine. Using Pierce Armor afterwards is a smart move. I am currently working on a dps build using Templar actives, and possibly rolling in  Force Pulse from Destruction staff. Rapid Regeneration is pretty cost effective heal as well. I recommend swapping critical charge for focused charge (focused charge hits really hard too). Just think about that one. Do you think i can be a main healer in dungeons without the restostaff just use Templar healign abilities? Are there any Templar heal/dps hybrid builds? You will have some trouble balancing using melee (stamina) abilities with only a weapon swap and not armor swap from a healing build. We do this for exactly one reason; Cycle of Life. If this works like I think it does, Templars will have the unique benefit of 90% reduced resurrection time. Templar PVP Builds . (which is like help but with more panic). Very interesting ! Introduction 2. This abundance of attribute enchantments means that resource cost reduction is a more valuable attribute for you to have. The key things to remember with this build is to keep your DoT's active, but only after Dark Flare. 5. Absolutely amazing for group sustain. Grinding XP. Templar Tank Builds. Ensure you adapt to fill the role needed by your situation. Champion Point Tips . I haven't yet, but I plan on testing this extensively during the next beta. I was actually considering using 5L and 2H, but its completely dependent upon how my magicka requirements are doing. While they were left out of the running due to a lack of magicka reduction passives, I believe that the changes to Restoring Spirit and the rather large boost to magicka reduction from light armor will satisfy your reduction needs. Templars, the Holy Warriors of the Elder Scrolls Universe, wield very potent Healing abilities in addition to … So long as you are able to play smart and do your best to not take unnecessary damage, you will recover your spent health with NO cost to magicka, allied synergies, or potions. There are a few reasons for this. Important Info (Food, Mundus, Race, Potions, Passives, Attributes) 5. The Restoration Staff:  this beauty of a stick grants us access to some pretty juicy passives as well as a powerful HoT to add to our armory of heals. With that in mind, you should begin to realize the importance of planning. That's exactly the post I was looking for ! Resource Management 4. Cliquer sur l'icône de Race, Classe et Alliance pour choisir ton option (clique sur le marqueur de question). The one thing that I find a lot of people forgetting is that there are quite a few group abilities that restore magicka to allies (such as Luminous Shards, Necrotic Orb, Restoring Twilight). im not a werewolf or a vampire but if you are let me know how the build works for you. Not necessarily a classic definition of a hybrid, where you can fill two roles at once, but a hybrid in the terms of being able to fill a role with one single bar. Our first choice of weapon for healing is pretty easy to guess. If that's not enough though, you can also utilize Breath of Life. Ive also been playing with this type of build over Restoration Staff w/ Bow. so for example when you dodge roll to avoid a CC you get your damage boost and take the opposing player to half health and he decides to get some distance, with this hybrid build thats where radiant comes in with this build in pvp ive seen my radiant oppression crit between 5-8k per tick. Trials & Dungeons Setup 1. The reason for this is simple; we are ensuring that our hardest hitting abilities benefit from our biggest boost to spell power. If I missed anything or if you have any questions, please leave them in the comments section. Make sure to bookmark the link as we will keep updating the build. On a side not I question the purpose of choosing Balance Over Spell Symmetry, if Lingering Ritual is going to be a bread and butter heal, you might as well use that to heal yourself up rather then relying Health Regeneration, you will also be in Healing springs AoE if you chose that route for self-Healing as well, and the reduced spell cost from Spell Symmetry is going incredibly valuable on a hybrid build. 1. I know ppl only like it for the pvp meme builds but it's so much fun. So with that, you could not sustain that spell rotation for long with that little of magicka recovery. Some great examples of Solo Templar Builds are below. I’ve combined the Healer and DPS here because they are pretty straight forward when it comes to gear. In the case of our spells, Balance would require us to cast a spell for 100% of the magicka cost, whereas Spell Symmetry would require us to cast a spell for 75% of the magicka cost. 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